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I wish I knew, too. Every project I've ever done usually involves some sort of major technical hurdle I need to figure out. Once I do, I get that dopamine rus
by Sohcahtoa82 5y ago
I wish I knew, too.
Every project I've ever done usually involves some sort of major technical hurdle I need to figure out. Once I do, I get that dopamine rush of achieving some sort of technical feat, and then promptly lose interest in fleshing out the project.
For example, I wanted to make a online PC clone of the arcade game Killer Queen (This was before KQ Black came out on PC and Switch), but that meant I needed to figure out how to maintain client/server synchronization while preventing cheating and accounting for latency. Once I figured it out, the next major step was basically fleshing out the game mechanics, as all my tech demo would do is allow people to move around the map and jump. I quickly went "nah, that's too much work" and haven't touched it.