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For web and embedded I would still need to dynamically control transforms of object groups. Otherwise the graphics is baked and I can just as well use PNG. Jus
by jmiskovic 5y ago
For web and embedded I would still need to dynamically control transforms of object groups. Otherwise the graphics is baked and I can just as well use PNG.
Just like bitmaps, vector graphics looks best when it is displayed at size it was designed for. Too small and details will just blur together; too large and the design looks overly simple with unnaturally sharp edges.
- unionpivo 5y ago> For web and embedded I would still need to dynamically control transforms of object groups. Looking at what people mostly use SVG's for on the web, most people don't agree with you. Like I said most SVG's I see are either static icons, diagrams or graphs. Weather it would be better for them to be bitmaps is another discussion. Lately in embedded I often come in situation where I have CPU cycles to spare, but bump into available storage limit on micro. So this might make sense in such situation Whole point of this format is to be 80%. that's why it has tiny in name :) If you want to do dynamic content this is not format for you. > Otherwise the graphics is baked and I can just as well use PNG. that's what I use now. But I will try this TinyVG for my next projects dashboard icons, to see cpu/storage space is favorable