3 ms·
I feel like there's a parallel here with social media: make a post, it idly collects likes and comments for that dopamine fix, and the next day your progress is
by mysterydip 5y ago
I feel like there's a parallel here with social media: make a post, it idly collects likes and comments for that dopamine fix, and the next day your progress is reset (hardly anyone looks at old posts).
- lioeters 5y agoOne of the cited articles is called "Designing Smartphone Apps That Support Habit Formation". It's about intentionally developing positive habits, but I'm sure the same principles can be applied as a dark pattern, to subconsciously encourage addictive behavior, as in social media. In the posted article, there's a final section titled "Beyond Games". It made me see the larger implications, how designers and developers of technology have an ethical responsibility not to abuse such psychological dynamics. > These design guidelines are potentially valuable for other ambient technologies. We turn our attention to pervasive technologies, such as smart homes and fitness trackers, whose functions in day-to-day lives bear a striking resemblance to idle games. > Our findings also have potential implications for the design of technologies around influencing and affecting the development of positive habits.