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What you describe us what put me off most idle games, or rather incremental games. Especially the reset mechanics just seem like laziness to create an "infinite
by prisout64 5y ago
What you describe us what put me off most idle games, or rather incremental games. Especially the reset mechanics just seem like laziness to create an "infinite" progress when its just the same loop over and over.
Going to check out Melvor sounds exactly what I have been looking for! Thanks for sharing.
- masklinn 5y agoPersonally, I think resets are fine, they provide a feeling of scaling / progress in games which have little (and match the idea of “ascensions” in roguelikes). However lots of incrementals require way too many such resets, and the activity after a reset is frenetic, neither of which is something I’, interested in. That’s not even a monetisation thing, I recall a web-based one with no ads (and very, very sparse graphics) which had this exact issue, you had to reset the entire thing all the time in order to progress, it was very frustrating.
- fendy3002 5y agoFor me it matters to how long I can go back to my last point before reset and how long after that until next reset. The first one shouldn't be more than several hours, while the second one should be around 2 and 5 days.
- james-skemp 5y agoAnother vote for Melvor Idle, given what you're describing. I've only been playing for almost 35 days, but it's hit a really nice spot. Feels like a good idle-ish game, like Clickpocalypse II and Dungeon Village.