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> "Beyond Interactivity" Wonderful wonderful idea. I mean, like, so much of the idea of computing that were exciting were about simulation. In many ways, we've
by rektide 5y ago
> "Beyond Interactivity"
Wonderful wonderful idea. I mean, like, so much of the idea of computing that were exciting were about simulation. In many ways, we've let simulation run amock outside the human realms with the recent uprise in Machine Learning: let the computer play virtual games with itself to minimize loss, in deeply far off spaces humans can not even comprehend.
> "Our interviewees further conceptualised the progress in idle games as a narrative that is intertwined with system changes (Theme 3) or “paradigm shifts”. Whenever the system changes and players encounter a new cycle of exploration, experimentation and optimisation, a new beat in the narrative unfolds."
Lovely lovely idea. I'm playing a semi-idle game Loop Odyssey now, where specific actions ("talk to this villager") take less action-points (mana) the more you loop around & talk to them. The game is about setting up loops within the current bounds of what you can do, and over time these paths become simpler & simpler for your character & your potential expands beyond this current sphere of the game. It's a wonderful dynamic. I love this paper's description of this.
Universal Paperclips is probably the most broadly known version of this expansion of gameplays, of shifting paradigms.
Shout in specific to Progress Quest. An irc #idlerpg style game:
> Progress Quest removes any player input beyond character building as a critique to contemporary role-playing games.
Make a character, and let them free amid the virtual. Utterly free, unconstrained, ever adventuring (so long as the app is running). Been a long time since I ran this, but I probably still have a save. Will boot it soon. :)
- shostack 5y agoKittens Game is another wonderful and quite deep incarnation. Some of the paradigm shifts are amazing as you enable certain things through scale