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Even ignoring parallelism, images increasingly need to go straight to the GPU, so improving the performance of access on-GPU (I.E. using a GPU compressed textur
by kevingadd 5y ago
Even ignoring parallelism, images increasingly need to go straight to the GPU, so improving the performance of access on-GPU (I.E. using a GPU compressed texture format) can have a bigger positive impact on the user experience than making the file on disk smaller. Adopting Basis to compress your images could in practice be much better than adopting QOI, and it should be benchmarked against options like that along with PNG or JPEG.