3 ms·
Essentially, that's Nintendo's first-party business model (or at least as close as it gets in the industry). But the "acquiring some of this talent and determi
by ethbr0 5y ago
Essentially, that's Nintendo's first-party business model (or at least as close as it gets in the industry).
But the "acquiring some of this talent and determining what projects they might want to work on" is the standard bloodletting that happened every few decades in the game industry.
Usually, this resulted in the next Blizzard, Westwood, Dynamix, etc. being founded, growing, and then dissolving into the next wave of smaller companies.
But it's been screwed up the past cycle though, as the investment required to make AAA-level games was only available from large publishers, who set terms that generally resulted in development studio bankruptcy and subsequent buyout-by and incorporation-into the publisher.
Which is how you got your Activision Blizzard, EA, Take-Two, Ubisoft arrangement.