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It has to become a workforce that skews young and inexperienced, if older and/or more experienced developers (such as those with families) have options to go to
by alkonaut 5y ago
It has to become a workforce that skews young and inexperienced, if older and/or more experienced developers (such as those with families) have options to go to the studios that don’t do permanent crunch time?
I’m getting the feeling from some recent AAA games (looking at you EA/DICE) that quality is going down with each released game while spin-off studios pop up indicating to an outsider that some “core” competence has left.
- smolder 5y agoYeah, a lot of big studios are struggling to produce quality games. Gameplay is recycled, graphics and effects feel tacked-on and too expensive for what they are. Ray-traced puddle reflections and 80GB of assets aren't a surefire way to an immersive experience. All that seems symptomatic of under-investing in development, especially the exploratory & creative type of development, i.e. R&D. At least Epic has spent some of that Fortnite money on building great tech for UE5, it seems, and that will get proliferated through use of their engine and matched by competitors in time.