3 ms·
>That seems to be a strategy that now longer works now that recruiters for all sorts of companies/industries have become so aggressive Companies are also becom
by HideousKojima 5y ago
>That seems to be a strategy that now longer works now that recruiters for all sorts of companies/industries have become so aggressive
Companies are also becoming more and more willing to post salary ranges along with job postings these days as well, which makes jumping ship from game dev even easier. "I could make 30-50% more and only work 40 hours a week instead of 60-80, at the low cost of giving up games to write boring tax software instead? Sign me up"
- kranke155 5y agoYou also will be working on boring tax software from 9 to 5. That gives you hours every week to build your own toy games, potentially even with friends making something cool.
- HellDunkel 5y agoThe hidden cost is you will start to hate writing software.
- Const-me 5y ago> giving up games to write boring tax software instead I don’t believe tax software actually needs people with game development background. The GUI is relatively basic, the code is not terribly complicated nor performance-critical, but probably needs niche skills like SQL and finance. However, there’re huge areas of software with both problems and technologies being rather similar to videogames. These areas include CAD/CAM/CAE and many other non-gaming 3D graphics applications such as VFX and medical imaging, HPC, robotics, low-level multimedia, computer vision, some parts of AI/machine learning, professional audio, some parts of embedded, some parts of mobile.