3 ms·
I mean, for most DOS games the "video driver" was one interrupt and start writing pixels to framebuffer at 0xa0000. Sound drivers were more complicated, but the
by vnorilo 5y ago
I mean, for most DOS games the "video driver" was one interrupt and start writing pixels to framebuffer at 0xa0000. Sound drivers were more complicated, but there were a ton of libraries - it's how FMod got started!