2 ms·
- Textures were just skewed images - Everything that wasn't a room was a 2d sprite - Very limited lighting effects - An effectively 2d environment It's stil
by dehrmann 5y ago
- Textures were just skewed images
- Everything that wasn't a room was a 2d sprite
- Very limited lighting effects
- An effectively 2d environment
It's still impressive. It's just that 3d games weren't "ready" until the Quake II/Unreal/PS2 era.