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It's still magic though, isn't it? The hardware was slower and more limited, but at the same time the GPU wasn't event that much of a GPU by today's standards,
by fps_doug 5y ago
It's still magic though, isn't it? The hardware was slower and more limited, but at the same time the GPU wasn't event that much of a GPU by today's standards, for example. You had to do a lot of what modern GPUs do for you by yourself, on the CPU, sacrificing even more of what little performance it had.
A modern dev would wonder how on earth he's gonna get Node.js plus a thousand npm packages running on this so he can create a WebGL context to start making a game. ;)
- deleted 5y ago[deleted]
- 28uwedj 5y agoYou are confusing a development machine with a production machine. You think they developed these games on those systems?