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Quite interestingly while building a WebGL application I had a slightly reverse experience. While it worked surprisingly fine on some older potato laptops, the
by pawelwentpawel 5y ago
Quite interestingly while building a WebGL application I had a slightly reverse experience. While it worked surprisingly fine on some older potato laptops, the experience on Macbooks with retina screen was consistently problematic. That was due to the sheer resolution that had to be rendered per each frame. Took quite a bit of optimisation work to improve it.