4 ms·
I imagine the problem with game development is that, for 99.95% of the game development cycle, you are creating only internal builds for fellow developers on wo
by urthor 5y ago
I imagine the problem with game development is that, for 99.95% of the game development cycle, you are creating only internal builds for fellow developers on workstations.
And this is game development, the industry famous for over-scoping everything because it's a winner take all economy. Followed by death-marches to implement said over-scopes.
Doing anything special for quartile 1 of the standard distribution goes out the window.
Realistically I just think this pattern is true of every domain.
95% of software is made up of throwaway prototypes, where thoroughly thought out engineering isn't necessary because the business case demands minimum viable product for very good reasons.