4 ms·
The metaverse has a groping problem
- darth_avocado 5y agoForgive me if this sounds wrong, it’s not intentioned that way, but a question that popped into my mind about the implications of this. Is groping in real world the same thing as groping in virtual world? If so, how does this change how we see certain behaviors in the gaming world that are seen as completely normal (like T-bagging)?
- quantified 5y agoSeems a stretch. It may be a terms of service violation, but when it becomes the same crime as physical assault we’ve entered the Matrix. Face it, a lot of what happens in the virtual world already would be called “murder” in the real world, but like Westworld it’s the point of play in the first place. I have not detected that anyone has a legal right to feel safe and secure. If they did, bullying would be a different discussion. Certain types of threats can be actionable, and in-game communication is absolutely real communication. But there is no physical action, no actual violation of a person’s body, so no actual assault.
- ta988 5y agoYes, abuse isn't always physical. And most of the time the physical abuse can be dealt with more easily than the psychological trauma that comes with it that tend to destroy the lives of the victims on much longer periods.
- clavicat 5y agoBetter get used to it. The only plausible market for Second Life 2.0 are perverts who want to engage in consequence-free sexual interactions, i.e. the BDSM furry ageplay crowd. There is no other use case for this technology.
- JoeyBananas 5y agoJust turn off the computer and walk away