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you can't depend on emulating proprietary tech that makes you non-future proof, and non resilient to failures or niche cases wine/dxvk is a transition path, a
by Shadonototra 5y ago
you can't depend on emulating proprietary tech
that makes you non-future proof, and non resilient to failures or niche cases
wine/dxvk is a transition path, a way to supplement your library
look at history, apple did it very well with Rosetta, aid people to transition to the new platform
nothing can beat the ease of use of native product, built for the platform
30 GB SteamOS, something that could have just been few MBs if native linux target was promoted MORE by valve, just think about that ;)
- charcircuit 5y ago>nothing can beat the ease of use of native product, built for the platform Yes, you can. A "native" port of Among Us would literally not be better than using proton to run it.
- Shadonototra 5y agoit literally is with proton you need: proton, wine, dxvk, and bunch of libraries that already is 10x the size of the game itself there is also a setup time cost, it's not good for the user having to wait ;)
- 1_player 5y agoThe effort is on the developer, targeting Proton means the developer writes the code once and can target Windows and Linux. If Valve wants to be the big gaming platform for PC, the best they can do it improve Proton/Win32, and make it the official supported and preferred platform for their store games. Native Linux is too much of a moving target, and the fact that Win32 is so focused on backwards compatibility makes it a perfect platform to build games upon. I am a Linux gamer and I'd rather play the Proton version than chase missing libraries and broken audio which often affects bad native Linux ports. And the better Proton is, the longer we'll be able to play old games that are no longer compatible with newer Windows versions.