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> Not really; it is the server that tells all clients what the state is. Not with realtime action games, nope. The server hopefully verifies, but not even that
by y4mi 5y ago
> Not really; it is the server that tells all clients what the state is.
Not with realtime action games, nope. The server hopefully verifies, but not even that is a given... Just look at New Worlds immortality bug from a few weeks back for a pretty large budget game that forgot to do that to a sufficient degree.
- miracle2k 5y agoThanks for the heads-up. Sounds like I don't know enough about how those games are made.