4 ms·
native game is the way to drive adoption up i applaud this move! more effort should be put into cross compilation toolchains, including abstracted graphics AP
by Shadonototra 5y ago
native game is the way to drive adoption up
i applaud this move!
more effort should be put into cross compilation toolchains, including abstracted graphics API
more widely accessible, crossplatform libraries and APIs is the way to go!
targeting linux with godot/unity is a matter of a click
it should be way more encouraged!
valve, next step is a xplatform, ondemand build farm! with a lot of different GPUs and OS, so people can submit and test their game with ease!
if want to keep 30% then invest!
- charcircuit 5y ago>native game is the way to drive adoption up No, the way to drive adoption is to improve wine / dxvk. Allowing developers to target a single set of APIs is key to making it easy for games to work and not rot from developers not testing on Linux.
- Shadonototra 5y agoyou can't depend on emulating proprietary tech that makes you non-future proof, and non resilient to failures or niche cases wine/dxvk is a transition path, a way to supplement your library look at history, apple did it very well with Rosetta, aid people to transition to the new platform nothing can beat the ease of use of native product, built for the platform 30 GB SteamOS, something that could have just been few MBs if native linux target was promoted MORE by valve, just think about that ;)
- charcircuit 5y ago>nothing can beat the ease of use of native product, built for the platform Yes, you can. A "native" port of Among Us would literally not be better than using proton to run it.
- Shadonototra 5y agoit literally is with proton you need: proton, wine, dxvk, and bunch of libraries that already is 10x the size of the game itself there is also a setup time cost, it's not good for the user having to wait ;)
- 1_player 5y agoThe effort is on the developer, targeting Proton means the developer writes the code once and can target Windows and Linux. If Valve wants to be the big gaming platform for PC, the best they can do it improve Proton/Win32, and make it the official supported and preferred platform for their store games. Native Linux is too much of a moving target, and the fact that Win32 is so focused on backwards compatibility makes it a perfect platform to build games upon. I am a Linux gamer and I'd rather play the Proton version than chase missing libraries and broken audio which often affects bad native Linux ports. And the better Proton is, the longer we'll be able to play old games that are no longer compatible with newer Windows versions.
- deleted 5y ago[deleted]