3 ms·
> I've been playing DnD since the 90s and it feels like Wizards of the Coast is slowly wringing out all that I enjoy about the game with each edition that is re
by GuB-42 5y ago
> I've been playing DnD since the 90s and it feels like Wizards of the Coast is slowly wringing out all that I enjoy about the game with each edition that is released.
When someone starts like this, the "problem" is usually the one who says it, not the game. You found yourself a game that you enjoyed, you would have played something else if you didn't like it. Add a good bit of nostalgia to it and any change will make you unhappy. But no change will get you bored, you can't win, that's the curse of growing up.
Just move on, you probably won't play D&D all your life and neither will your friends. If you find a group to play the older editions your loved, you will probably be disappointed... Or continue playing, who am I to judge? It is rare but maybe the passion is still there.
The funny part is Wizards of the Coast makes that other game that is all about numbers, crunch, knowledge and theorycrafting. In fact, when I was roleplaying, rule lawyering was heavily frowned upon, we didn't care about numbers except as a guideline. To those who focused on numbers and rules, we told them do go play Magic instead, which, btw, is a great game we also played. But we made a strong distinction between tabletop RPGs, based on storytelling, and mechanics-based games.