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And really, from its very launch the base SNES couldn't handle most of its library - even Pilotwings, a day 1 launch title, needed an extra chip to handle its e
by nsxwolf 5y ago
And really, from its very launch the base SNES couldn't handle most of its library - even Pilotwings, a day 1 launch title, needed an extra chip to handle its enhanced mode 7 background effects.
- msk-lywenn 5y agoThe most interesting one being the SA-1 chip, imho. It's the exact same processor as in the SNES except clocked three times faster, 10.74MHz instead of 3.58MHz. This means you can hack games to have their original code run on the SA-1 instead of the original CPU. Which is exactly what Vitor Vitela did for numerous games to remove their massive slowdowns. https://github.com/VitorVilela7/SA1-Root https://github.com/VitorVilela7/SA1-Root