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Not to beat a dead horse here, but everything cartridge based games did was “cheating” by your standard Anyone remember Mode 7 style of rendering?
by vmception 5y ago
Not to beat a dead horse here, but everything cartridge based games did was “cheating” by your standard
Anyone remember Mode 7 style of rendering?
- bityard 5y agoMode 7 wasn't a cartridge feature, it was a background layer that could be rotated and scaled in the SNES hardware. You may be thinking of the FX chip (mentioned by others in this thread).
- fredoralive 5y agoMode 7 is a feature of the SNES's basic video hardware, not a cartridge add on. Most cartridges are just ROM, perhaps some battery backed RAM, and if needed some bank switching / address decoding logic to glue things together. Nothing particularly smart. Certainly no extra processors running the show. All the smarts was in the console. There are exceptions, like the SNES games with coprocessors, but not all of them are full CPUs, and even then there are 1500+ SNES titles in total, and less than 100 with extra chips in them[1]. The mapper chips in NES games often did a bit more than just bank switching, but they weren't in control either. Cue someone mentioning the MB Microvision... [1] Based on Wikipedia, and I hope I roughly counted the number of entries in the coprocessor game table correctly.