4 ms·
I get what you're saying, but it's worth also mentioning that your full 3d SNES game example is pretty much exactly what games like Star Fox[0] did, back in the
by DizzyDoo 5y ago
I get what you're saying, but it's worth also mentioning that your full 3d SNES game example is pretty much exactly what games like Star Fox[0] did, back in the early 90's. The Super FX chip is inside the SNES cartridge. From the wikipedia page:
> The Super FX was so much more powerful than the SNES's standard processor that the development team joked that the SNES was just a box to hold the chip.
Really interesting to read about, but there was a whole selection of other chips that various SNES games took advantage of: [1]
[0] https://en.wikipedia.org/wiki/Star_Fox_(1993_video_game) https://en.wikipedia.org/wiki/Star_Fox_(1993_video_game)
[1] https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_...
- nsxwolf 5y agoAnd really, from its very launch the base SNES couldn't handle most of its library - even Pilotwings, a day 1 launch title, needed an extra chip to handle its enhanced mode 7 background effects.
- msk-lywenn 5y agoThe most interesting one being the SA-1 chip, imho. It's the exact same processor as in the SNES except clocked three times faster, 10.74MHz instead of 3.58MHz. This means you can hack games to have their original code run on the SA-1 instead of the original CPU. Which is exactly what Vitor Vitela did for numerous games to remove their massive slowdowns. https://github.com/VitorVilela7/SA1-Root https://github.com/VitorVilela7/SA1-Root