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I'm an indie developer, and the $7.99 lifetime license purchase sustains Batteries' development.
by ronyfadel 5y ago
I'm an indie developer, and the $7.99 lifetime license purchase sustains Batteries' development.
- hpen 5y agoI do respect that. And if you find people paying for it then I say keep at it! I definitely think it is a neat app, but I just didn't see the value proposition personally. Others probably do. I know the macOS software market is usually higher priced than iOS and others. Thats just my reaction and I wanted to give my feedback. As a side note: I'm trying to break into the iOS/macOS dev market, do you mind sharing if you make all of your income from indie development? And how long have you been at it?
- andrewmcwatters 5y agoThis is so offensive. Why reply? $7.99 is too much for you? Then don't buy it. God forbid someone try and recoup their Apple Developer Program annual fee.
- hpen 5y agoThis isn't offensive. That's ridiculous to say. My entire reply was to give feedback, I didn't ask him to lower his price, or give it to me for free. There is lots of software I will use if it is free, and lots I will pay for. I was just speaking my thoughts the value added by such an app.
- andrewmcwatters 5y agoYou don't get to choose whether or not it sounded offensive to someone. It's just trashy. Then you ask the guy for advice.
- hpen 5y agoSure you have your opinion but without bringing some level of objectivity to the conversation, it really doesn't mean much. Have you developed a product on your own before? When I have I am usually DYING for feedback of all kinds. Typically that's why people put things on hacker news.
- thehodge 5y agoThe balls you have to say your app is too expensive... THEN ask for help as you try and become and indie developer on same platform!
- hpen 5y agoNah I wouldn't go indie. Just curious if he really is able to make a living off one-off $8 apps. I doubt it really. BTW it's called feedback.
- jmbwell 5y agoFor others who might be curious, here's how you break into the app dev market: 1. Dev an app.* 2. Market it. * abbreviated for clarity
- hpen 5y agoYou forgot the part where you fail to make any money and then get a job with new skills a big tech haha
- KMnO4 5y ago> sustains Batteries' development What future development needs to be sustained? I developed a similarly-sized app back in the days of Snow Leopard and I’ve not really needed to do much maintenance to keep it going. An hour at most every major OS X version and that was mostly just updating dependencies and recompiling. That’s less time than I spend scrolling HN so I couldn’t justify charging for it.
- ronyfadel 5y agoNew features (tracking other Mac batteries as well, better Apple Watch support), bug fixes, supporting new devices (Logitech, and new Apple devices), localization into new languages. You’d be surprised!
- 1-more 5y agonah they're definitely done introducing new products and/or changing the way their devices communicate.
- hpen 5y agoI see this as a case not to charge a subscription, but I don't see why that should stop him from charging out right. My comment before was more about marketing, and reaching maximum people than doing what was justifiable.