3 ms·
I've never seen this before, and it's fantastic! A games console with a printer?? It printed stickers. The idea that you could play a game and end up with some
by fractallyte 5y ago
I've never seen this before, and it's fantastic! A games console with a printer??
It printed stickers. The idea that you could play a game and end up with something tangible, that you could then exhibit or share with friends, is just groundbreaking. Even as a niche product, it should have been a huge success!
What went wrong? It was marketed at girls, and maybe girls weren't enough into gaming at the time...? Or maybe the games didn't take full advantage of the hardware? Or maybe the marketing wasn't good enough? What a pity...
Here's another article: https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-the-story-of-casios-crazy-90s-console https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-t...
- kingcharles 5y agoThis is fascinating. I was one of the biggest collectors of video games in the late 90s and early 2000s. I would have shit like the 64DD shipped overnight on day of release. But I never even heard of the Casio Loopy until today. Now I want one.
- bsjks 5y ago> A games console with a printer?? How about that game boy printer?
- gambiting 5y agoYeah but it was always just an add on, and it's hard to design games for an accessory that maybe 10% of players will have - it's just not worth the effort. If you know that 100% of your userbase will own something, then it can become the core of your experience and design. In similar vein, Microsoft killed Kinect when they announced that it will no longer be bundled with the Xbox One - suddenly it went from a "must" in terms of integration, to an optional feature that was nearly always cut from any project, since you couldn't guarantee the player would even have it.
- janandonly 5y agoTruly an NFT before that became a thing 20'ish years later... * NFT in this context a Non fungible THING.