9 ms·
Sorry but I’m really not sure what the point you’re making here.
by laumars 5y ago
Sorry but I’m really not sure what the point you’re making here.
- Fnoord 5y agoThere wasn't the point, its multiple points. > True, discoverability is an issue. Sailfish OS suffers from the same. I guess any gesture-based UI does, and on top of that iOS, Android, Windows, macOS... they all have features which the user is unaware of, and when they discover it its like 'why didn't you tell me, Ben?'. Programs do, too. Heck, you could say the same about programming languages. But in the end, it is you, the user's fault. Or is it? Perhaps that is part of the problem? This is about the (lack of) discoverability of UIs, including gesture-based, touch-based UIs. It also describes such lack of discoverability isn't a new phenomenon in software. > Because designers instead of two distinctive UIs want a UI which is mostly the same for non-touch and capacitive touch. I saw this in the Maemo community as well. You had three types of apps (ignoring resisitive/capacitive focus, Gtk to Qt transition, CLI apps, web apps (as far as they existed) etc etc): normal/traditional desktop apps ("ugly ports"), touch-optimized apps, and stylus-optimized. That's a mess. And if you take for example iOS, that's where the majority of Apple applications are targeted for; not macOS. So they added a portability layer in 10.14 Mojave. > We may safely say stylus-based is not in use anymore. Back in the 90s it was used for resisitive based touch. Nowadays, if one uses a stylus, its on a capacitive touch screen, and it resembles a finger. So, ignoring web apps (agnostic due to CSS / responsive design), CLI apps (niche) we got two remaining: mouse/pointer based UI (traditional/normal) and capacitive touch-based UI. The one which became popular since iPhone is capacitive. It has taken over the world, so to say. This is about how we transitioned to a capacitive touch-based UI which has become the status quo, and how developers want to develop for both traditional pointer-based UI and touch-based UI (or how its made easier for them to do such). > As a desktop user I use Rectangle on macOS, Power Toys on Windows, and on Linux I would like to use Sway with KDE in the future but right now I am sticking to Gnome. Gnome did spatial file manager right back in the days. Sometimes it was annoying, I think a tiling WM is a better solution nowadays, and KDE allows for that (on top of that Qt > Gtk). > Anyway, neither Windows nor Linux have an Apple Magic Trackpad 2 with gestures which work. macOS does. They're consistent. They work, both hardware-wise and software-wise. But it is not an iPhone with capacitive screen, and given the removal of TouchBar I doubt Apple will go towards such a path. You see, that the fingers cover part of the screen of an iPhone is a disadvantage of the device; not an advantage. This is my recent [anecdotal] experience regarding window management and GUI flow on pointer-based UI. Includes which tools I use and recommend.