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Something not mentioned here, which I feel is always left out of CSP discussions: Don't ever offer paid-only content which enhances the game. If a person cannot
by MostAwesomeDude 15y ago
Something not mentioned here, which I feel is always left out of CSP discussions: Don't ever offer paid-only content which enhances the game. If a person cannot play for free for extended periods of time and have a good experience, they are less likely to recommend the game to others, and when you live on microtransactions, you really want as many potential wallets as possible.
- seagaia 15y agoThis applies to countless run-of-the-mill, crappy, casual and free games. As an example, the "energy" system makes me cringe. Instead of offering a game to pick up and play, it limits you and beckons you to come back for more later, unless you pay $5.99 now! or something. I think the energy system in this sense is usually typical of a poor game, from what I've experienced. It would be hard to get it to work unless it was auxiliary to the game in some well-implemented sense.