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He's assuming that the designer has a fixed amount of time to work on the project, so less time spent faffing with pixel alignment means more time getting the d
by DougBTX 15y ago
He's assuming that the designer has a fixed amount of time to work on the project, so less time spent faffing with pixel alignment means more time getting the design right in the first place. I suppose there is also the hidden assumption that if the designer spends more time on usability, then the design will be easier for the user to use. Though from the hostility in your message, I'd suspect that you might not believe that.
Finally, he was talking about designing for a small, fixed set of screen sizes vs designing for a range of screen sizes, so your final point about your monitor size does not apply.
- chc 15y agoI think you mean "an insufficient amount of time." Some finite amount of time should be enough to come up with something quite good for any finite interface with reasonable requirements. (And an infinite amount of time still probably wouldn't be enough to come up with a good interface based on bad requirements.)