3 ms·
When drawing 200M triangles on GTX 1660: Mesh Shader emulating VS (no culling): ~26.8 ms VS with manual vertex fetching (no HW index buffer): ~50.2 ms
by michal-z 5y ago
When drawing 200M triangles on GTX 1660:
Mesh Shader emulating VS (no culling): ~26.8 ms
VS with manual vertex fetching (no HW index buffer): ~50.2 ms
VS with fixed function vertex fetching: ~24.8 ms
When drawing 200M triangles on RX 6800:
Mesh Shader emulating VS (no culling): ~23.6 ms
VS with manual vertex fetching (no HW index buffer): ~13.5 ms
VS with fixed function vertex fetching: ~12.4 ms