4 ms·
Zig-gamedev project: DirectX 12 Mesh Shader benchmark
- michal-z 5y agoWhen drawing 200M triangles on GTX 1660: Mesh Shader emulating VS (no culling): ~26.8 ms VS with manual vertex fetching (no HW index buffer): ~50.2 ms VS with fixed function vertex fetching: ~24.8 ms When drawing 200M triangles on RX 6800: Mesh Shader emulating VS (no culling): ~23.6 ms VS with manual vertex fetching (no HW index buffer): ~13.5 ms VS with fixed function vertex fetching: ~12.4 ms