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The thing I hate most about Apple products is these secret member handshakes that are completely non-discoverable to anyone outside of Apples precious alumni. I
by laumars 5y ago
The thing I hate most about Apple products is these secret member handshakes that are completely non-discoverable to anyone outside of Apples precious alumni. I’ve been using Apple products for years and I still haven’t figured out hall of these tricks and nor can I recall them when I need them. In fact I’ve even got as far as accidentally triggering gestures and thought “that’s handy” but then been completely unable to figure out how to re-trigger that gesture.
I really don’t understand the hate for menus. Everything is named and categorised. Ok it doesn’t translate to a mobile phone all that well but I also don’t see why desktop UIs have to mimic smart phones and tablets.
For me, KDE gets it right. All the key features immediately available. Menus for advanced features. Hot keys for anything useful (with those hot keys names in menus). And terminal integration with all their core desktop applications (like file manager, text editor, etc) so you don’t have to compromise between using the GUI or CLI.
KDE also makes tiling windows easy without forcing people into a full on strict tiling WM. Something macOS is appalling at - even Windows does a better job than macOS.
- kaba0 5y agoI think we should differentiate between single-use programs and those that are more of an investment. Like, my torrent client should not be too clever as I will use it haphazardly with way too much time between starts, so anything I should memorize about it will likely be forgotten by the next time. But on the other hand, things like photoshop, blender and even microsoft word and general uis absolutely fall into the investment category. You have no chance to discover by accident how to create a complex scene in blender for example — “pros” will always have new tricks for you. These are very complex programs where even your hierarchical menus would overflow with info — so now you have context-dependent right clicks bringing out menus not available otherwise. And I think it is a really great design, originating from the very first GUIs! But it only makes sense for us because we have already learned over the years/decades that right clicking is a cool trick oftentimes providing more functionality. It is a cross-program convention. While available on the menu bar, alt+tab is also not an instinctual thing to press, we had to learn that as well. Now phones did have to reinvent many things and whether we like it or not, newer generations’ first instinct will be touch based, not mouse cursor based. I also see no evil in trying to create UXes that could potentially benefit from both touch and cursor-based usage. These new conventions has to be created though and hopefully one standardish way will emerge.
- laumars 5y ago> I think we should differentiate between single-use programs and those that are more of an investment. No you shouldn’t. What might be single use for Bob might be a daily driver for Bev. The Ribbon bar is a great example of that. It’s targeting people who use applications daily but I only use Word or Excel sporadically and really miss the old menus and toolbars. But there’s going to be tools I use daily that others might only use sporadically.
- kaba0 5y agoThe ribbon bar is much more directed at discoverability for beginners, while the old design corresponds to features hidden behind menus under menus. So you being a sporadic user would (should) fare better with the Ribbon bar, it’s just probably that you remember the older version and change is painful.
- laumars 5y agoIt’s not the change that’s the issue. It’s the lack of context for what icons do without clicking them. Text offers that context. But maybe the ribbon wasn’t the best example of my earlier point about the UI needs of sporadic users vs regular users. Or maybe it illustrates the point really we’ll but the context should be casual users vs power users rather than the frequency of usage?
- jrm4 5y agoIf only there were a way to let Bob use what Bob likes and Bev use what Bev likes? Like giving people options? Like setting up a nice default, but also providing a path for individuals who want to change things in a meaningful way if they choose? I'm sorry, but it's REALLY hard to not be snarky about this. Apple has absolutely suckered the world into thinking that "nice default interface" and "ability to change your interface" are somehow zero-sum, and there is no reason for this to be the case. This deficient thinking has even wormed it's way into Linux, look at the current direction of GNOME. Sigh.
- 5y ago
- Fnoord 5y ago> The thing I hate most about Apple products is these secret member handshakes that are completely non-discoverable to anyone outside of Apples precious alumni. I’ve been using Apple products for years and I still haven’t figured out hall of these tricks and nor can I recall them when I need them. In fact I’ve even got as far as accidentally triggering gestures and thought “that’s handy” but then been completely unable to figure out how to re-trigger that gesture. True, discoverability is an issue. Sailfish OS suffers from the same. I guess any gesture-based UI does, and on top of that iOS, Android, Windows, macOS... they all have features which the user is unaware of, and when they discover it its like 'why didn't you tell me, Ben?'. Programs do, too. Heck, you could say the same about programming languages. But in the end, it is you, the user's fault. Or is it? Perhaps that is part of the problem? > I really don’t understand the hate for menus. Everything is named and categorised. Ok it doesn’t translate to a mobile phone all that well but I also don’t see why desktop UIs have to mimic smart phones and tablets. Because designers instead of two distinctive UIs want a UI which is mostly the same for non-touch and capacitive touch. I saw this in the Maemo community as well. You had three types of apps (ignoring resisitive/capacitive focus, Gtk to Qt transition, CLI apps, web apps (as far as they existed) etc etc): normal/traditional desktop apps ("ugly ports"), touch-optimized apps, and stylus-optimized. That's a mess. And if you take for example iOS, that's where the majority of Apple applications are targeted for; not macOS. So they added a portability layer in 10.14 Mojave. We may safely say stylus-based is not in use anymore. Back in the 90s it was used for resisitive based touch. Nowadays, if one uses a stylus, its on a capacitive touch screen, and it resembles a finger. So, ignoring web apps (agnostic due to CSS / responsive design), CLI apps (niche) we got two remaining: mouse/pointer based UI (traditional/normal) and capacitive touch-based UI. The one which became popular since iPhone is capacitive. It has taken over the world, so to say. As a desktop user I use Rectangle on macOS, Power Toys on Windows, and on Linux I would like to use Sway with KDE in the future but right now I am sticking to Gnome. Gnome did spatial file manager right back in the days. Sometimes it was annoying, I think a tiling WM is a better solution nowadays, and KDE allows for that (on top of that Qt > Gtk). Anyway, neither Windows nor Linux have an Apple Magic Trackpad 2 with gestures which work. macOS does. They're consistent. They work, both hardware-wise and software-wise. But it is not an iPhone with capacitive screen, and given the removal of TouchBar I doubt Apple will go towards such a path. You see, that the fingers cover part of the screen of an iPhone is a disadvantage of the device; not an advantage.