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> Locks are terrible, and yet you gotta doit sometimes, as how else would you prevent people working on the same asset. I'm unfamiliar with P4's locking semant
by DaiPlusPlus 5y ago
> Locks are terrible, and yet you gotta doit sometimes, as how else would you prevent people working on the same asset.
I'm unfamiliar with P4's locking semantics; when files are "locked" does that prohibit other users from even getting a copy of the centralized file, or merely prevent users from overwriting the centralized file on push/upload? How does branching work?
If I were designing a centralized asset management system then I'd definitely add support for git-style (i.e. "many-worlds") branches instead of SVN/TFS-style "spatial" branches - but I'd also add support for some kind of "mini-branch" or deferred-conflict-resolution, whereby a file, or entire directory, can still be pushed to central storage but have multiple different representations that can be resolved/merged later, rather than immediately. So if two artists are working on the same "texture123.psd" file without realizing it then the system would let them both push (so the first artist to push would get to overwrite the file, and the second artist's push would see their file saved as "texture123.psd.v2").
There are good business reasons for having the ability to disallow changes to files in central storage, but that doesn't mean locks need to be used: it could be done by instead directing all updates/pushes to separate mini-branches, thus allowing users to push-and-forget and allowing them to defer conflict resolution while still protecting files from unwanted changes.