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> WebGL/WebAssembly You know, it's kind of unfortunate, because the actual tech is nice and has lots of potential. I mean, WebGL is great for online games (eve
by KronisLV 5y ago
> WebGL/WebAssembly
You know, it's kind of unfortunate, because the actual tech is nice and has lots of potential. I mean, WebGL is great for online games (even if many will suggest that it's not quite as easy to work with as Flash was) and other interactive content, like visualizations etc.
Whereas WASM has the potential to make high performance code in the browser a reality, especially for the aforementioned physics simulations, or curious usecases of tech such as having access to Python or .NET in the browser environment, which remain sandboxed at the same time. The ability to do this feels really interesting, as do Web Workers being a thing (even though maybe JS should have had proper threading support and support for joining threads from day one instead).
It's just that the way these technologies are used can end up a bit misdirected or sometimes outright malicious, something that we'd possibly get in other forms without this (just look at how evil ad industry sometimes is and how unethical many of the ads have historically been).
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