3 ms·
This is correct. CPUs are better suited for arbitrary execution (e.g., physics, game logic, networking) whereas the GPU is suited to highly organized data struc
by h0l0cube 5y ago
This is correct. CPUs are better suited for arbitrary execution (e.g., physics, game logic, networking) whereas the GPU is suited to highly organized data structures and massively parallel computation. Things that require dynamic effects can benefit greatly from reducing dispatch times between GPU/CPU. UMA, as featured on M1 and the PS4, permit almost instantaneous transfer, save for cache coherency issues. The nexus of real time physics solvers and graphics rendering I think is the next step in taking advantage of SoC and UMA