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I am not sure what you are trying to imply here. - right now games are implementing client side "security" -> cheaters are evading it - right now games are im
by StreamBright 5y ago
I am not sure what you are trying to imply here.
- right now games are implementing client side "security" -> cheaters are evading it
- right now games are implementing server side "security" -> cheaters are evading it
- some other thing you are referring to
- aleksiy123 5y agoI am saying that an effective server side cheat is system is certainly not "easy" to build. Nor do I think all cheats are even detectable server side. Take a hack that allows you to see enemy positions through fog of war in League or wall hacks in CSGO/Valorant. While I don't think it's necessarily impossible, detecting that players are making decisions based on information they shouldn't have is going to be a challenging problem even for ML. In comparison detecting it client side is a much more tractable problem.