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> But then the human walks against an object, and she does this standard video game 0 mph duck-walk Who cares? It's a video game, that's how they work. I'd rat
by vlunkr 5y ago
> But then the human walks against an object, and she does this standard video game 0 mph duck-walk
Who cares? It's a video game, that's how they work. I'd rather have developers work on making things fun than trying to make a creepy realistic Keanu not walk into walls