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I used to be a game dev, and the goal always was to create an illusion; physics and whatnot was actually used primarily in order to save the effort, and I, too,
by Koshkin 5y ago
I used to be a game dev, and the goal always was to create an illusion; physics and whatnot was actually used primarily in order to save the effort, and I, too, thought that quality suffered and things would come out less fun that way.