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> Part of the problem here is that real humans don't bash into walls. So how do you realistically represent that, when in fact it's just Johnny pressing forward
by rightbyte 5y ago
> Part of the problem here is that real humans don't bash into walls. So how do you realistically represent that, when in fact it's just Johnny pressing forward on his controller?
You could animate that as hugging the wall, leaning against it or something, instead of a 0mph walk.
- edflsafoiewq 5y agoIsn't that what Super Mario 64 does? At acute angles you hug the wall and shuffle along it, and at right angles, you push against the wall.
- rightbyte 5y agoHah, nice catch! Ye he does. If I remember correctly, he also like falls over if you run into a wall, or was it jump into it? It is hard to stress how good and impressing that game was at the time.