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Here is a link to the demo on youtube https://www.youtube.com/watch?v=WU0gvPcc3jQ https://www.youtube.com/watch?v=WU0gvPcc3jQ for those who haven't got a box PS
by kasperni 5y ago
Here is a link to the demo on youtube https://www.youtube.com/watch?v=WU0gvPcc3jQ https://www.youtube.com/watch?v=WU0gvPcc3jQ for those who haven't got a box PS5/Xbox
- benbristow 5y agoPlayed it on my friend's Xbox One Series X Saturday night, seriously impressive stuff - even if the framerate is a bit stuttery at times and the driving controls are awful. Disappointing to see there's no PC version (yet) although I hear it's in the works. Would love to put my RTX 3080 to the test.
- ant6n 5y agoLooks like a video game... with good graphics.
- dwighttk 5y agoMost of the time… sometimes with not so good graphics (e.g. the explosions and the characters in the car and…)
- anshumankmr 5y agoI initially was freaking out when it was really Keanu but when it switched to its CG character, I just knew it wasn’t him. Then during the action scene, the explosions were still like the quality I have seen in GTA V about 8 years ago. The cars looked fine but the way they rolled after exploding did not convince me personally. Perhaps that is why this promo is a great one for the Matrix franchise as the world of the Matrix looks very real but isn’t. The original movie Matrix has aged like fine wine and is still a perfect metaphor for today’s world. Especially with how video games have become increasingly realistic due to technologies like RTX and VR/AR apps and games,but they still don’t fool anyone that they are real. Here’s a great article I had read once which encapsulates what I am saying much better than I ever could. https://arstechnica.com/gaming/2012/02/how-close-are-we-to-t https://arstechnica.com/gaming/2012/02/how-close-are-we-to-t...
- zamadatix 5y agoI find myself extremely bothered by the artifacts from temporal super resolution. It's not blurry like temporal anti aliasing was but instead it's like anything fast moving has a detailed shimmer around it. I felt similar problems when DLSS was cranked way up in demos (and based on the blockiness of the unfiltered portion of the demo this is pretty decently cranked up as well). Some of the particle lighting effects aren't handled too well by it and end up look like streaking pixels. Overall very good graphical quality demo, would love to see this on a maxed out PC without so much scaling/a higher framerate though.
- cma 5y agoThat's a limitation. Temporal supersampling, both DLSS v2+ and others, work by sparsely sampling the scene and combining jittered offsets over multiple frames, but in fast moving stuff with big foreground/parallax elements there are large sections of the screen that have only been disoccluded for a single frame, so you only have lower resolution data to work with there, and it is heavily undersampled so needs blur to cover up what otherwise would show extreme aliasing.
- electroly 5y agoI found it particularly distracting when looking at the player's hair. The background pixels around her hair are a complete disaster. There's a definite halo where the pixels being drawn are nonsensical.