3 ms·
If it was easy it would have been done. So far no game has successfully implemented such a system that cheaters haven't been able to evade.
by aleksiy123 5y ago
If it was easy it would have been done. So far no game has successfully implemented such a system that cheaters haven't been able to evade.
- StreamBright 5y agoI am not sure what you are trying to imply here. - right now games are implementing client side "security" -> cheaters are evading it - right now games are implementing server side "security" -> cheaters are evading it - some other thing you are referring to
- aleksiy123 5y agoI am saying that an effective server side cheat is system is certainly not "easy" to build. Nor do I think all cheats are even detectable server side. Take a hack that allows you to see enemy positions through fog of war in League or wall hacks in CSGO/Valorant. While I don't think it's necessarily impossible, detecting that players are making decisions based on information they shouldn't have is going to be a challenging problem even for ML. In comparison detecting it client side is a much more tractable problem.