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Cheating in professional sports sometimes gets addressed by Congress, and that, too, is cheating in a game. While I don’t think we should be putting cheaters i
by TulliusCicero 5y ago
Cheating in professional sports sometimes gets addressed by Congress, and that, too, is cheating in a game.
While I don’t think we should be putting cheaters in jail, I wish bans could stick harder, even across games. VAC does this to a certain extent, but only for some games. A shared database of cheaters that companies could use would be nice, but of course the sticking point is identity.
The current setup is a bit like if getting DUI’s only suspended your driver’s license in the particular town or stretch of highway where you got the DUI, and you were free to continue driving anywhere else.
- jbnorth 5y agoI may be wrong, but I believe South Korea has a centralized identity system that game companies use so this kind of thing can be tracked and enforced. I wouldn't be against a similar system being used in the USA.
- ev1 5y agoYes - all players in SK essentially require identity verification. Using other's is a crime. Cheating is generally not directly prosecuted, but in other part of fraud/gang activity such as illegal match fixing, betting, fraudulent gains (tournaments), etc. At least in the US I cannot think of any cheats that don't violate the CFAA/DMCA.
- TulliusCicero 5y agoI wouldn’t be either, except that IIRC in South Korea you use your social security number, and I don’t imagine Americans (or other Westerners) will be comfortable with handing that over to gaming companies.
- Bancakes 5y agoPBBans does this.
- lamontcg 5y agoPeople get actually killed due to DUI. And are there going to be any limits to this? If you cheat on a game when you're 13 by downloading some aimbot and get caught should you still be banned from all gaming when you turn 50? And will there be any kind of halfway transparent appeals process or is this going to work like all the other corporate run Kafkaesque bans we see every other day on HN?