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Not having used Unity before, I wondered how it compared to WebGL. It seems as though Unity provides it's own 3D framework to make authoring much simpler:
by dave1010uk 15y ago
Not having used Unity before, I wondered how it compared to WebGL. It seems as though Unity provides it's own 3D framework to make authoring much simpler:
It has built in character controllers, water simulation, particles, a physics engine and more.
It takes a fraction of the time to make a game in Unity as it would do in Molehill [Flash] or WebGL.
From http://sebleedelisle.com/2011/06/webgl-and-molehill-an-overview-of-in-browser-gpu-3d/ http://sebleedelisle.com/2011/06/webgl-and-molehill-an-overv...