3 ms·
> Every actor in the game world was to have a personality, daily routines etc. I tried this on a limited scale in a text-based MUD in the 90s, and even then it
by kingcharles 5y ago
> Every actor in the game world was to have a personality, daily routines etc.
I tried this on a limited scale in a text-based MUD in the 90s, and even then it quickly became an ungodly nightmare. What sounds good in your head isn't always feasible in reality.