4 ms·
That reminds me of the early work on the internet arguing that the amount of global connectivity wouldn't scale due to power laws. In a way, they were assuming
by ludamad 5y ago
That reminds me of the early work on the internet arguing that the amount of global connectivity wouldn't scale due to power laws. In a way, they were assuming a system like these global world sims. The equivalent of static routing (players that want to play together enter same server) exists, but the "dynamic routing" field is mostly a game of selecting which illusion to present the player (sometimes, it's okay to just stick people on a different instance but make sure their friend group is preferentially on the same one, etc).