4 ms·
Yeah I have to say working on character or environment design is much more fulfilling than working on designing store-brand K-Cup packaging. (Where the packagin
by mastax 5y ago
Yeah I have to say working on character or environment design is much more fulfilling than working on designing store-brand K-Cup packaging. (Where the packaging has to match the shitty branding of all the other products so there's no creativity allowed whatsoever).
- ludamad 5y agoI had a game where an artist and I grinded for 1.5 months, I feel I made the vision come to life yet the art stands alone too. I look back fondly in ways I could shape the artistic vision with relatively simple but creative programming. The more you have technical challenges (vs creative) the more you have overworked purely systems programmers. Some people love that, but undoubtedly it's more competitive than similar systems fields