3 ms·
There is an argument to be made that the majority of people working on video games are not engineers, but content producers. And for them the other field might
by pbalau 5y ago
There is an argument to be made that the majority of people working on video games are not engineers, but content producers. And for them the other field might be 3d modeling* kitchens.
*I managed to confuse myself about how you spell this word...
- mastax 5y agoYeah I have to say working on character or environment design is much more fulfilling than working on designing store-brand K-Cup packaging. (Where the packaging has to match the shitty branding of all the other products so there's no creativity allowed whatsoever).
- ludamad 5y agoI had a game where an artist and I grinded for 1.5 months, I feel I made the vision come to life yet the art stands alone too. I look back fondly in ways I could shape the artistic vision with relatively simple but creative programming. The more you have technical challenges (vs creative) the more you have overworked purely systems programmers. Some people love that, but undoubtedly it's more competitive than similar systems fields
- deleted 5y ago[deleted]
- bastardoperator 5y agoGamers themselves do not understand the dichotomy of game development. All changes good or bad are at the behest of the "game devs". Everyone gets lumped into a single category. If you're making a game engine like Sony did for GOW, I don't think you're a content producer, you're a hardcore engineer milking every bit of the playstation so that artists and content producers can make there visions a reality. I guess what I'm really trying to say is that devs get a bad rep in gaming based on decisions they're likely not making themselves or may even be against making.