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A strong incentive to maintain appearances. Even if less hours meant delivering a better game quicker, it would probably be difficult to get buy in and you take
by ZephyrBlu 5y ago
A strong incentive to maintain appearances. Even if less hours meant delivering a better game quicker, it would probably be difficult to get buy in and you take a large reputational risk.
If you don't deliver a better game quicker the change of process (I.e. less hours) and by extension you, will probably be blamed even if there are other legitimate reasons.
- eru 5y ago> Even if less hours meant delivering a better game quicker, it would probably be difficult to get buy in and you take a large reputational risk. I see that this would apply to _most_ existing game studios. But if what fao_ says is true, studios that are explicitly set up to take advantage of the research should easily out-compete those that don't?