6 ms·
> Rumour has it, management got extremely ambitious with AI. Every actor in the game world was to have a personality, daily routines etc. They received some AI
by hericium 5y ago
> Rumour has it, management got extremely ambitious with AI. Every actor in the game world was to have a personality, daily routines etc.
They received some AI-related grant[1] from the local government and did whatever they could to avoid penalties.
[1] https://www.cdprojekt.com/pl/media/aktualnosci/30-mln-zl-dla-grupy-cd-projekt-innowacje-ramach-programu-gameinn/ https://www.cdprojekt.com/pl/media/aktualnosci/30-mln-zl-dla... - original source but in Polish
- Springtime 5y agoFound the English version of that source[1]. Seems to have had five criteria[2] with AI being one such. Would be interested if you had a link about the penalties you mention regarding GameINN. [1] https://www.cdprojekt.com/en/media/news/cd-projekt-group-secures-30-million-pln-gameinn-innovation-funds/ https://www.cdprojekt.com/en/media/news/cd-projekt-group-sec... [2] https://www.pwc.pl/pl/pdf/alerty-innowacje/13-PwC-Alert-GAMEINN-v1-ENG.pdf https://www.pwc.pl/pl/pdf/alerty-innowacje/13-PwC-Alert-GAME...
- hericium 5y agoI have found[1] the government research grant program "Intelligent Development Operational Program for the years 2014-2020" ("Programu Operacyjnego Inteligentny Rozwój 2014- 2020 działanie 1.2") and funding number/code "POIR.01.02.00-00-0105/16" but am Ill-equipped to search surrounding[2] PDFs for penalties. It was, and still is, my assumption that there are penalties. Also, this seems to be another grant - "City Creation" is documented separately[1] and with different amounts from "Animation Excellence", "Cinematic Feel" and "Seamless Multiplayer"[3] [1] https://archiwum.ncbr.gov.pl/fileadmin/gfx/ncbir/userfiles/_public/fundusze_europejskie/inteligentny_rozwoj/gameinn/lista_rankingowa_3_1.2_2016_poir__gameinn.pdf https://archiwum.ncbr.gov.pl/fileadmin/gfx/ncbir/userfiles/_... [2] https://archiwum.ncbr.gov.pl/programy/fundusze-europejskie/poir/konkursy/konkurs1111-2016/ https://archiwum.ncbr.gov.pl/programy/fundusze-europejskie/p... [3] https://archiwum.ncbr.gov.pl/fileadmin/gfx/ncbir/userfiles/_public/fundusze_europejskie/inteligentny_rozwoj/gameinn/gameinn_lista_projektow_zak._do_kol._etapu.pdf https://archiwum.ncbr.gov.pl/fileadmin/gfx/ncbir/userfiles/_...
- Crespyl 5y agoWhat's really weird about it to me is that games like Oblivion and Skyrim were doing sandboxy open world AIs with daily routines over a decade ago. That franchise also had more than its share of bugs, but the AI did more or less work. That CP2077 couldn't even reach that level remains kind of baffling.
- cobalt 5y agowas probably that they didn't have time after scrapping everything else and trying to hit deadlines
- Youden 5y agoIn Oblivion and Skyrim IIRC, the characters were mostly individually configured by the level designers. That works fine for a world where you have what boils down to a few small towns but I don't think the same approach could be applied to a place the size of Night City.
- gundamdoubleO 5y agoBethesda's Elder Scrolls and Fallout series have much less NPCs in their worlds and far fewer densely populated areas compared to a game like Cyberpunk, where there's crowds of people around every corner. If they really did intend for every single NPC actor to be on a TES level schedule I can see where the difficulties come from.
- gopher_space 5y agoThe conceit being that I want to watch some McDonalds employee brush his teeth before heading out to work, or get the chance to talk to some guy about his mortgage at a bar. I don't know why you'd build a game simulating more depth of interest in background characters than people actually possess, and it's not like occlusion culling is a foreign idea.
- Lucasoato 5y agoIn Skyrim you could place poisoned apples in your enemy's chests so that they're going to eat them and die some days later... And it was 2011. Bethesda will need a miracle, because the expectations for TES6 are too high.