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> I don't know that you can compare the development of a 2D game with a very constrained and linear progression to a massive open 3D world like Cyberpunk 2077
by ehnto 5y ago
> I don't know that you can compare the development of a 2D game with a very constrained and linear progression to a massive open 3D world like Cyberpunk 2077 or The Witcher 3
This is part of the issue I think. AAA games are so high flying in their technical and artistic scope, and they have all the business and power bullshit that comes from their now massive, 100mil+ budgets. Their failures are spectacular because when there is so much complexity inherent in the system and teams, lots can go unnoticed, and it falls apart in many different ways.
You can't even really compare the clean delivery of a AAA war shooter from 2005 with one from 2021 for example, the technologies and disciplines involved have grown so much.
- jhanschoo 5y agoFrom a far removed distance, it seems to me that you can create AAA game with good labor conditions, with enough time. But the underlying technology moves so fast and the expectations along with it that you end up requiring to do so much in parallel in lockstep to get it to ship early enough, and with this parallelism comes great cost when things inevitably crop up.