3 ms·
No, AFAICT it's actually building a representation of a more detailed ray-traced 3D geometry in a way that can be rendered real time from any angle and with rea
by h0l0cube 5y ago
No, AFAICT it's actually building a representation of a more detailed ray-traced 3D geometry in a way that can be rendered real time from any angle and with realistic lighting
- ryandamm 5y agoPer the paper it's not quite real time (15 fps), and they suggest converting to a different representation (PlenOctrees) for real time. But yes, it's far more realistic than your simple mesh-and-texture; the video shows it handles reflections and transparency. When NeRF came out (~2020?) it was a major step forward in light field quality and this technique appears to maintain that quality.