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I think POV-Ray was probably more impressive in 2000 than 2013, but even today I like the method of creating graphics via text rather than a GUI. That's probab
by amock 5y ago
I think POV-Ray was probably more impressive in 2000 than 2013, but even today I like the method of creating graphics via text rather than a GUI. That's probably because I'm a programmer rather than an artist, but it's why I still think fondly of POV-Ray even though it really has been surpassed in almost every way by Blender.
- dragontamer 5y agoThe text-based format is certainly superior for a programmer, who can write a script to output POV-Ray data. Blender of course has a Python API, but the text for POV-Ray is almost certainly easier to think and use. After all, Python's "print" statement is just easier to use than going into Blender docs wondering what bpy.context.blend_data is exactly. ------ That's probably POV-Ray's biggest feature. It is truly a domain-specific language for describing 3d worlds and objects.